Pioneering the blend of Escape Rooms and Immersive Theater.

My Creative Background

In 2016, after decades of working in film and theatre, I leapt into the escape-room design world, using actors and engaging storylines to more fully immerse the players in their adventures. After over ten years of success and numerous awards, I am looking to push creative boundaries and entertain audiences in brand new ways.

My Creative Vision

  • Open-world design, allowing players to choose their path.

  • Have engaging characters to enhance immersion, keep things on track, and provide another layer to the story development.

  • A multi-layered story and physical world with numerous paths and clear goals for players.

  • Gated areas and story threads accessible on subsequent visits. (replayability)

“Set design fluidly progressed from ordinary to thematic and impressive, seamlessly supporting theme and character; in hindsight, it was a striking design choice.”

— Cindi S - roomescapeartist.com

“Lock and Clue Escape rooms provide a truly unique escape room experience that cannot be found at any other venues in the area. With a focus on immersion, a succinct yet effective narrative, and spacious and well theme rooms, Lock and Clue goes beyond solving puzzles and instead puts its participants in their own compelling escape story.”

— Former Customer

“The minute that we started our game, we were teleported onto a movie set. The decor of the room was top notch! The level of detail that was incorporated into the set was amazing and the Gen-4 technology was outstanding!”

— Brandon Chow - EscapetheRoomers.com

“The Cellar II: Saul’s Revenge surprised us. Lock & Clue Escape Rooms struck an engaging balance between camp and legitimate scares.

This wasn’t a Party City Halloween props horror game. The Cellar II had some really interesting and unusual set pieces, some elegantly designed puzzles, and a great in-character gamemaster who breathed life into the game.

If you’re in Rhode Island, there’s a lot to love about the The Cellar II, especially if a horror experience appeals to you. Go investigate for yourself.”

— David Spira - roomescapeartist.com

Contact Jason

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