Designing new and exciting immersive experiences…

My Creative Background

In 2016, after decades of working in film and theatre, I leapt into the escape-room design world, using actors and engaging storylines to more fully immerse the players in their adventures. After over ten years of success and numerous awards, I am looking to push creative boundaries and entertain audiences in brand new ways.

  • Open-world design, allowing players to choose their path.

  • Engaging characters to enhance immersion, keep things on track, and provide another layer to the story development.

  • A multi-layered story and physical world with numerous paths and clear goals for players.

  • Gated areas and story threads only accessible on subsequent visits. (replayability)

  • Achievement awards for guests to signify accomplishments and choices made during the experience.

My Creative Vision

“Set design fluidly progressed from ordinary to thematic and impressive, seamlessly supporting theme and character; in hindsight, it was a striking design choice.”

— Cindi S - roomescapeartist.com

“Lock and Clue Escape rooms provide a truly unique escape room experience that cannot be found at any other venues in the area. With a focus on immersion, a succinct yet effective narrative, and spacious and well theme rooms, Lock and Clue goes beyond solving puzzles and instead puts its participants in their own compelling escape story.”

— Former Customer

“The minute that we started our game, we were teleported onto a movie set. The decor of the room was top notch! The level of detail that was incorporated into the set was amazing and the Gen-4 technology was outstanding!”

— Brandon Chow - EscapetheRoomers.com

“The Cellar II: Saul’s Revenge surprised us. Lock & Clue Escape Rooms struck an engaging balance between camp and legitimate scares.

This wasn’t a Party City Halloween props horror game. The Cellar II had some really interesting and unusual set pieces, some elegantly designed puzzles, and a great in-character gamemaster who breathed life into the game.”

— David Spira - roomescapeartist.com

Contact Jason

Interested in discussing a potential project?

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